In platformers, the pacing is often everything as the player character travels through their world, leaping through obstacles, exploring hidden crevices, collecting items and jumping on enemy heads to defeat them. ![]() Speaking of timing, the pacing of the SNES game was also superior, despite the fact that some levels deviated pretty far from the original plot of the movie. Controlling the character was much smoother, which meant running, leaping and encountering enemies was a lot easier to manage, and the controls system responses were more carefully timed. The SNES version of Aladdin has always had a lot going for it, especially aspects that make the gameplay far superior. ![]() Super Nintendo's Aladdin game was designed by Capcom, who was known at the time for creating incredible versions of games based on a number of Disney films.
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